ResourceType

NWN resource type used in erf and bif file formats

Values

ValueMeaning
invalid0xFFFF

Invalid resource type

res0
bmp1

Windows BMP file

mve2
tga3

TGA image format

wav4

WAV sound file

wfx5
plt6

Bioware Packed Layered Texture, used for player character skins, allows for multiple color layers

ini7

Windows INI file format

bmu8

MP3 or BMU audio file

mpg9
txt10

Text file

plh2000
tex2001

LaTeX? (guess)

mdl2002

Aurora model

thg2003
fnt2005
lua2007

LUA scripts? (guess)

slt2008
nss2009

NWScript Source

ncs2010

NWScript Compiled Script

mod2011

Module archive (erf-like)

are2012

BioWare Aurora Engine Area file. Contains information on what tiles are located in an area, as well as other static area properties that cannot change via scripting. For each .are file in a .mod, there must also be a corresponding .git and .gic file having the same ResRef.

set2013

BioWare Aurora Engine Tileset

ifo2014

Module Info File. See the IFO Format document.

bic2015

Character/Creature

wok2016

Walkmesh

twoda2017

2-D Array (2DA)

tlk2018

Talk table

txi2022

Extra Texture Info

git2023

Game Instance File

bti2024
uti2025

Item Blueprint

btc2026
utc2027

Creature Blueprint

dlg2029

Conversation File

itp2030

Tile/Blueprint Palette File

btt2031
utt2032

Trigger Blueprint

dds2033

Compressed texture file

bts2034
uts2035

Sound Blueprint

ltr2036

Letter-combo probability info for name generation

gff2037

Generic File Format. Used when undesirable to create a new file extension for a resource, but the resource is a GFF. (Examples of GFFs include itp, utc, uti, ifo, are, git)

fac2038

Faction File

bte2039
ute2040

Encounter Blueprint

btd2041
utd2042

Door Blueprint

btp2043
utp2044

Placeable Object Blueprint

dft2045

Default Values file. Used by area properties dialog

gic2046

Game Instance Comments. Comments on instances are not used by the game, only the toolset, so they are stored in a gic instead of in the git with the other instance properties.

gui2047

Graphical User Interface layout used by game

css2048

Cascading Style Sheet? (guess)

ccs2049
btm2050
utm2051

Store/Merchant Blueprint

dwk2052

Door walkmesh

pwk2053

Placeable Object walkmesh

btg2054
utg2055
jrl2056

Journal File

sav2057
utw2058

Waypoint Blueprint. See Waypoint GFF document.

fourpc2059

DirectX texture file

ssf2060

Sound Set File. See Sound Set File Format document

hak2061

HAK ERF resource container

nwm2062
bik2063

BIK Video

ndb2064

Script Debugger File

ptm2065

Plot Manager file/Plot Instance

ptt2066

Plot Wizard Blueprint

bak2067
osc3000
usc3001
trn3002

Area terrain info

utr3003

Tree blueprint

uen3004
ult3005

Light blueprint

sef3006

Special Effect XML File (NWN2)

pfx3007

Particle effect XML file (NWN2)

cam3008

Campaign definition GFF file

lfx3009

Lightning effect XML file (NWN2)

bfx3010

Beam effect XML file (NWN2)

upe3011

Encounter blueprint

ros3012
rst3013
ifx3014

Linear particle effect XML file (NWN2)

pfb3015

Prefab definition file

zip3016

Compressed zip file

wmp3017
bbx3018

Billboard effect XML file (NWN2)

tfx3019

Trail effect XML file (NWN2)

wlk3020

Walkmesh 3D object

xml3021

XML

scc3022
ptx3033
ltx3034

Lightning effect XML file (NWN2)

trx3035

Baked terrain data

mdb4000

3D MDB object

mda4001
spt4002

Lipsync files (NWN2)

gr24003

Skeleton file

fxa4004
fxe4005
jpg4007

Jpeg image

pwc4008

Persistent World Content? (guess) / ERF resource archive

ids9996
erf9997

Encapsulated Resource Format

bif9998

NWN1 resource container

key9999

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