This is used to determine which triangle a creature should go next
to reach a destination triangle.
`nodes[header.node_to_local_length * FromLTNIndex + DestLTNIndex]
& 0b0111_1111 is an index in node_to_local` array, containing
the next triangle to go to in order to reach destination.
FromLTNIndex, DestLTNIndex are values found inside the
local_to_node array.
<ul>
value & 0b0111_1111 is an index in node_to_local table
value & 0b1000_0000 is > 0 if there is a clear line of
sight between the two triangle. It's not clear what LOS is since
two linked triangles on flat ground may not have LOS = 1 in game
files.
</ul>
If FromLTNIndex == DestLTNIndex, the value must be set to 255.
Note: does not contain any 127 = 0b0111_1111 values
Node list
This is used to determine which triangle a creature should go next to reach a destination triangle.
`nodes[header.node_to_local_length * FromLTNIndex + DestLTNIndex] & 0b0111_1111 is an index in node_to_local` array, containing the next triangle to go to in order to reach destination.
FromLTNIndex, DestLTNIndex are values found inside the local_to_node array. <ul>
</ul>
If FromLTNIndex == DestLTNIndex, the value must be set to 255.
Note: does not contain any 127 = 0b0111_1111 values