OrderedAA.dirtyAppendKeyValue

This function should not be used by sane people.

Workaround for storing multiple values for a same key like in half-broken nwn2 gff files. Only the newest value will be accessible using its key. The older value will only be accessible using byKeyValue or iterating with foreach.

struct OrderedAA(KEY, VALUE)
void
dirtyAppendKeyValue
(
KEY key
,
VALUE value
)

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