Build packet with raw data
Export terrain mesh to a GenericMesh struct
Check if the TRRN contains valid data
32 bit DDS bitmap. r,g,b,a defines the intensity of textures 0,1,2,3
32 bit DDS bitmap. r,g defines the intensity of textures 4,5
Grass "objects"
name of the terrain
Textures on the megatile, with their blend color
Walkmesh grid triangles positions. Each uint16_t an index in vertices corresponding to a triangle vertex
Terrain geometry
Megatile information (TRRN)