X / Y coordinates of the center of the triangle. Calculated by avg the 3 vertices coordinates.
Dot product at plane
See Flags
Index in the TrnNWN2WalkmeshPayload.islands array.
Edges to other triangles (uint32_t.max if none, but there should always be 3)
Adjacent triangles (uint32_t.max if none)
Normal vector
Vertex indices composing the triangle
Mesh Triangle + pre-calculated data + metadata