Removes triangles from the mesh, and removes unused vertices and edges accordingly.
Also updates vertex / edge / triangle indices to match new indices.
Does not updates path tables. You need to run bake() to re-generate path tables.
Delegate to check is triangle must be removed.
See Implementation
Removes triangles from the mesh, and removes unused vertices and edges accordingly.
Also updates vertex / edge / triangle indices to match new indices.
Does not updates path tables. You need to run bake() to re-generate path tables.