TrnNWN2WalkmeshPayload.setFootstepSounds

Set the footstep sound flags for each triangle of the walkmesh

  1. void setFootstepSounds(TrnPacket[] trrnPackets, Triangle.Flags[string] textureFlags)
    struct TrnNWN2WalkmeshPayload
    void
    setFootstepSounds
  2. void setFootstepSounds(TrnPacket[] trrnPackets, TwoDA terrainmaterials)
  3. struct Header
  4. Header header;

Parameters

trrnPackets TrnPacket[]

TRN packet list containing the needed TrnNWN2MegatilePayload packets

textureFlags Triangle.Flags[string]

Associative array listing all textures and their respective footstep sounds

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