TrnNWN2WalkmeshPayload.setFootstepSounds

ditto

  1. void setFootstepSounds(TrnPacket[] trrnPackets, Triangle.Flags[string] textureFlags)
  2. void setFootstepSounds(TrnPacket[] trrnPackets, TwoDA terrainmaterials)
    struct TrnNWN2WalkmeshPayload
    void
    setFootstepSounds
  3. struct Header
  4. Header header;

Parameters

trrnPackets TrnPacket[]

TRN packet list containing the needed TrnNWN2MegatilePayload packets

terrainmaterials TwoDA

terrainmaterials.2da that lists all textures and their respective footstep sounds

Meta