Translate triangle / edge / vertex indices stored in mesh data.
Each argument is a table of the length of the existing list where:
<ul>
<li>The index is the index of the current triangle</li>
<li>The value is the index of the translated triangle</li>
</ul>
If the argument is an empty array, no translation is done. Does NOT update path tables & islands data.
Translate triangle / edge / vertex indices stored in mesh data.
Each argument is a table of the length of the existing list where: <ul> <li>The index is the index of the current triangle</li> <li>The value is the index of the translated triangle</li> </ul> If the argument is an empty array, no translation is done. Does NOT update path tables & islands data.